Injustice gods among us ultimate edition review youtube




















Points earned here and in other modes let you unlock concept art, music, and more in the Hall of Justice Archives. Notably, new character skins are already unlocked in Ultimate Edition, as are the console version's six DLC characters.

Injustice's longevity is tied to its multiplayer, which unfortunately is an issue. Local battles work without a hitch, but are limited to one-on-one fights. Online is a different story: finding someone to play against often doesn't work whether due to matchmaking issues or lack of a player base is unclear , and when it does, the incredible levels of input lag make the fight frustrating. King Of The Hill and Survival modes sound great, but unless the lag issues are resolved soon, they're wasted.

If NetherRealm can get its online issues sorted, Injustice could be a top-notch fighting game. There's a tremendous amount of content here, including a ton of easter eggs for fans in both Story mode and unlockable content. It'd be a shame if no one plays it. A brawler that's bursting with content and fan service, but held back by flakey online play. Home Reviews Injustice. Our Verdict.

The subtler of the two is the character-power system. Each fighter possesses a unique mechanic based on their super-power that truly makes their style distinct. Solomon Grundy, for instance, gets a series of chain throws, each of which buffs a different attribute of his for the remainder of the match. The Flash, on the other hand, can call upon the Speed Force to effectively slow opponents to a crawl.

NetherRealm got pretty creative with these, and learning how to leverage them properly adds another level of technical nuance and variety. Also new, but potentially more troublesome, are the interactive environments. Each setting is jam-packed with heavy objects to pick up and throw, or bounce your opponent off of, and landing certain attacks at the right spots triggers a stage change, sending your enemy careening spectacularly through a series of obstacles.

I have mixed feelings about these. Sure, it's badass when Doomsday backhands Superman clean through a pair of skyscrapers in downtown Metropolis I'm not trying to go nerd police here, but such moments undermine all the effort that clearly went into making these characters move and play like you'd imagine they should.

Between that, and animations that look great one moment and jerky the next, the illusion of two superheroes clashing can crumble at times. It never keeps the fighting from being fun, but Injustice is so effective when it maintains that spell that I hate to see it broken.

Now, I'd be lying if I said all the wanton destruction wasn't great fun, because it totally is. However, I did have some balance concerns when Injustice originally launched. Environmental attacks are completely unblockable, and either shear off sizable chunks of life or leave you open to eat a full combo - and sometimes both.

As the game has developed though, this has proven to be mostly a non-issue, with NetherRealm making a few small tweaks to tone them down a tad. It is has quality writing, and is mixed together with battles and mini-games. NetherRealm has mastered the fighting game storytelling once again. Sadly the cut scenes look washed out in this version.

Sadly this trend spills over into the rest of the game. Injustice on Vita is not a pretty game. Maybe it is because NeterRealm really delivered an amazing looking title on consoles, but this version stands out as just being ugly.

Character faces look muddy and effects simply lack polish. I am unsure if it was a programming issue, or the hardware, but this game is certainly not a looker. Other big changes to the handheld version include some control updates.

Seeing as the Vita lacks two of the shoulder buttons, developer Armature has made some adjustments. For starters the throw is now performed by tapping square and X at the same time.

While it sounds familiar, it is actually cumbersome in practice. Especially for someone like me who invested so much time in the original game.



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